EmberGen: Accelerating EVE Online Volumetric Cloud Creation

EmberGen enhances space battle visuals without slowing down production by enabling game developers such as CCP Games (EVE Online) to produce beautiful, realistic volumetric clouds

By developing the tools that let artists work interactively on high-end images, JangaFX is spearheading these attempts to speed up VFX operations

EmberGen, a platform created to provide artists with the speed and interaction they require to maintain their creativity, was founded on that query

Tools for fluid simulation, such as FumeFX, were mostly dependent on CPU power prior to the advent of contemporary GPUs

By utilising the VRAM capabilities of NVIDIA RTX GPUs, EmberGen assisted CCP Games in removing these restrictions and enabling artists to create and modify complex cloud forms in real time

EmberGen‘s real-time capabilities are mostly based on its interaction with GPUs, particularly more recent models such as NVIDIA’s RTX 4090 and RTX 6000 series

Real-time simulation and rendering are made possible by the NVIDIA RTX GPUs included in the Dell Precision 5860 Tower and Precision 7960 Tower

Reducing the hidden steps between the artist and the artwork is the goal of real-time simulation, according to Nick and the JangaFX team

EmberGen is capable of producing realistic or stylized magical effects, fire, explosions, and energy

Create completely built, game-ready flipbooks in a matter of seconds, then use the inspector tool to see how your flipbook animations look

EmberGen makes use of your GPU’s full potential to model and depict volumetric phenomena in real-time

Animated Meshes: To utilize them as emitters and colliders, import Alembic and FBX files

Import Cameras: For pixel-perfect compositing, import FBX cameras

Included are more than 100 pre-made projects: Analyze the presets to learn EmberGen