In the upcoming years, will extended reality (XR) and artificial intelligence (AI) merge to create learning environments akin to those portrayed
AI-enabled active teaching and extended reality learning may benefit students more
The majority of extended reality experiences offered by content providers now are around STEM-based simulations, digital twins, virtual tours, and games
Most extended reality learning possibilities nowadays are walkthroughs or simulations, which are better than lab and video resources
(Ai)daptive XR can provide actual personalisation, yet current attempts at personalisation frequently amount to nothing more than differentiated learning
On the basis of the identified learning obstacles, a new extended reality simulation is developed
By considering the student's enthusiasm, (Ai)daptive extended reality content can be quickly adjusted to be successful and meaningful