AI-Accelerated Denoiser reduced OptiX rendering iterations by denoising images. The NVIDIA paper “Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder” inspired this denoiser. GPU-accelerated AI renders high-fidelity, noise-free images faster
Built-in acceleration structures like bounding volume hierarchies (BVH) and kd-trees optimise ray-object intersection calculations. Acceleration structures simplify ray-object intersection checks, speeding rendering