NVIDIA OptiX Ray Tracing Engine Accelerates Visual Computing

GPU-optimized Optix ray tracing framework. Simple, recursive, and customisable pipelines speed up ray tracing. Optix ray tracing programs can use NVIDIA GPUs for intersection, ray generation, and shading

Programmable GPU-accelerated Ray-Tracing Pipeline, C++ single-ray shader model, and RT Cores acceleration

AI-Accelerated Denoiser reduced OptiX rendering iterations by denoising images. The NVIDIA paper “Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder” inspired this denoiser. GPU-accelerated AI renders high-fidelity, noise-free images faster

It includes all the tools needed to define and run complex NVIDIA GPU ray tracing algorithms. NVIDIA OptiX enables you build a renderer for faster, cheaper product development with OpenGL or DirectX

NVIDIA OptiX is used in movies and animation for realistic rendering. It allows artists create beautiful visual effects, simulate complex lighting, and achieve cinematic realism

The performance optimisation SER reorders Optix ray tracing workloads for thread and memory coherency

It Provides a pipeline for fully customisable shading techniques. Global illumination, shadows, reflections, and refractions are possible with this versatility

Built-in acceleration structures like bounding volume hierarchies (BVH) and kd-trees optimise ray-object intersection calculations. Acceleration structures simplify ray-object intersection checks, speeding rendering

OptiX accelerates ray tracing, giving you a powerful framework for spectacular graphics and simulations