Ray Tracing Reconstruction in Nvidia DLSS 3.5

This cutting edge AI-powered neural renderer increases ray-traced image quality for all GeForce RTX GPUs by using an NVIDIA supercomputer-trained AI network

The result is a noisy, pixelated, and gapped image that can be used to determine the desired ray trace of the scene

The denoiser finds it difficult to recreate the dynamic shadowing with the fan moving while DLSS is turned off

DLSS 3 can use AI to reconstruct seven-eighths of the pixels that are displayed, increasing frame speeds by up to four times when DLSS is not used

DLSS Frame Generation can increase frame rates since it is post-processed that is, applied to the GPU after the main render

Ray tracing is a key component of Nvidia DLSS 3.5‘s emphasis on enhancing image quality, and this direction may be pursued in later iterations

VR gaming is growing in popularity, however it might be difficult to render VR games at high resolutions