Senua Saga Hellblade 2

Senua makes her way back on a harsh survival adventure through the agony and legend of Viking Iceland

The Xbox Game Studios game Hellblade 2, created by Ninja Theory, will alter how mental illness is portrayed in stories

Senua faces a dictator who preys on the weak, and this time her fight takes on a new urgency

Binaural audio will return, immersing players in Senua's environment and her whispers

The goal of the developers is to improve fighting by implementing a new system that seems more realistic and responsive

Through providing a playable experience that reflects the complexity of mental illness, the game can promote understanding and empathy

Real-life actors have been used in the game’s enigmatic and artistic marketing campaign to represent fractured storylines that allude to Senua’s inner conflicts